User Review
( votes)Detail this asset from Unity Asset Store: Original link
Ninja Warrior Mecanim Animation Pack v1.1
A complete set of 62 polished and professional Ninja Warrior animations, setup as a Mecanim Humanoid with included Xbox360 gamepad compatible fully featured character controller script with physics support, ready to drop into your game.
Bonus: Added free Ninja Warrior character!
Character is setup with Mecanim’s Humanoid configuration so you can easily swap your own characters in, and it also has support for full 5 finger hands to accommodate high detail models. The provided Animation Controller is clean and concise, or just plug the animations into your existing setup. Character uses Root Motion for precise movement tracking and anti-foot slipping, with highly tweaked blending for perfect transitions.
Includes
– 62 High quality animations, with more added upon request.
– Full Mecanim Humanoid Skeleton with full 5 finger hand support.
– Clean concise Animator Controller ready to hook into you code.
– Full featured Character controller with physics and Xbox360 gamepad support.
– Stationary _S versions of all translating animations for use with Ultimate Fighting Engine and other similar implementation approaches in case you want programmatic motion control.
– Part of the series of other Warrior and Fighter Packs available.
Animation List:
Attack1
Attack1R
Attack2
Attack2R
Attack3
Block
BlockBreak
BlockHitReact
DashBackward
DashForward
DashLeft
DashRight
Death
Fall
Idle
Idle-Relax
Idle-Relax-ToSit
Idle-Relax-Sit
Idle-Relax-FromSit
Idle-Stand
Jump
JumpForward
Ledge-Catch
Ledge-Climb
Ledge-Drop
Ledge-Idle
Ledge-Left
Ledge-Right
LightHit
MoveAttack1
RangeAttack1
RangeAttack2
RangeAttack3
Revive
Run
SpecialAttack1
SpecialAttack2
Stealth-Forward
Stealth-Idle
Stealth-Roll-Backward
Stealth-Roll-Forward
Stealth-Roll-Left
Stealth-Roll-Right
Stealth-Wall-Exit
Stealth-Wall-Idle
Stealth-Wall-Left
Stealth-Wall-Right
Stealth-Wall-Start
Stunned
Walk
WalkSlow
WalkBackward
WalkBackward-Left
WalkBackward-Right
WalkForward
WalkForward-Left
WalkForward-Right
WalkForward-Relax
WalkLeft
WalkRight
WeaponUnsheath
WeaponSheath
Link to WebGL Demo
Forum Thread
Support Email: explosivellc@gmail.com
Update v3.0: Fix controller dashing. Add missing _S stationary versions of animations.
Update v2.9: Add requested diagonal walking animations.
Update v2.8: Separate Swords.
Update v2.7: Re-export animations without mesh data.
Update v2.6: Update code for camera relative movement. Adjust blending and transitions.
Update v2.5: Added requested RangeAttack3 animation.
Update v2.4: Added requested sitting animations.
Update v2.3: Added fully physics support for character controller, and added variable movement speed and animation blending.
Update v2.2: Added requested Idle-Stand animation.
Update v2.1: Added requested BlockBreak animation.
Update v2.0: Added Idle-Relax and Walk-Forward-Relax animations for putting away weapons.
Update v1.9: Added Attack3_S version as requested.
Update v1.8: Added 1 extra attack animations into 3 hit combo attack chain.
Update v1.7: Added requested Shuriken throw and smoke bomb animations.
Update v1.6: Added 2 new Attack animations as requested, and 1 new chaining attack animation.
Update v1.5: Add Stealth movement/rolls, wall sneaking, ledge hanging. 17 animations total.
Update v1.4: Add Weapon Sheath/Unsheath and Fall animations upon request. Make dash animations all equal distance.
Update v1.3: Change motion to be camera relative. Make directional dodging relevant to character facing.
Update v1.2: Add bonus Ninja Warrior character.
Update v1.1: Add missing Jump_S anim, fix block controls, adjust movement controls.
Technical Details
Includes documents with Tips on Avatars and Avatar Adjustments, and “Reference” root motion.
Mocap Online – Unity Animation Notes
Rev. 2.7B Update
New MotusMan_V55 Skeleton and Avatar
All animations set as Humanoid.
True Root Motion (moving reference root) as an option, as well as In-Place with Custom Attributes (IPC)
Our IPC(in-place custom) Animations have custom properties providing continuous Speed and Rot(yaw) data curves, a feature used by major developers. Please read the Unity IPC pdf document:
Unity IPC Custom Animation Curves
New Updated Split Jumps – Improved Take-Offs, In-Air Loops and Landings.
Lower CrouchWalks – CrouchWalks are now the same height as the Crouch Idle. The head will not appear higher while CrouchWalking or Crouch Idle.
Turn In-Place Loops – For Standing and Crouching.
***NOTE: Naming has changed from previous versions:
“WALK”/ “RUN”/ “SPRINT” is now “WALK”/ “JOG”/ “RUN”.
Provided Motus Man character is copyright © Motus Digital, LLC